Sukima
In 2001, the ‘Command
N’ gallery in Tokyo, Japan opened the Sukima
(‘sukima’ means ‘gap’ in Japanese)
competition project for submissions of theoretical architectures
that would fit in the spaces between existing buildings in
the city.
Many of the strategies used
by architects in Tokyo, to defy earthquake damage, result
in a majority of buildings being fabricated as autonomous
structures - producing thousands of small gaps or sukima in
the city. These spaces separate the concrete skins of the
urban fold, providing cracks in which to question the technologies
and social engineering of architecture and urban planning.
KIT travels to Tokyo to photograph,
research and work in the Akihabara district for the project.
Every day for two weeks, walking tours are undertaken and
documentation of the area is made in photographic, sonic and
written form. The gaps between buildings are found to be very
small and as a result, inflatable architectures are chosen
as the design format for the context. Since the Akihabara
district is one dedicated to electronics and computer gaming
stores, landscapes from computer games are to be printed on
the inflatable structures, reflecting the projected identity
of the area. The most popular videogame played in Akihabara
at this time is called ‘Tekken’ so landscapes
from this game are the ones utilized.
KIT members are invited
to present a lecture at ‘Command N’ whilst working
on Sukima and a presentations of the selected projects
are given at ‘The Artlink Festival’ in October
2001.
|