Catalogue
text: Versus:
BFO meets FCG in Room + Board by
Susan Schuppli
Catalogue text: Versus:
BFO meets FCG in Room + Board by
Susan Schuppli
Forestall the enemy by seizing what he holds
dear.
Sun-Tzu c. 453-221BC
This succinct bit of counsel
hails from the earliest treatise on warfare, advice that has
tipped the scales in many of history’s crucial battles,
whether it be Wolfe vs. Montcalm, Ali vs.Foreman or Godzilla
vs. Mothra. Perhaps BFO vs. FCG will be added to this list.
FCG stands for Forest City Gallery, one of Canada’s
oldest artist-run centres. BFO for Bits Fallen Off, the name
of a shifting international collective (anchored by Mitch
Robertson and KIT) and an abbreviation used by the military
to describe the debris collected from a runway. Not unlike
a stray bolt on the tarmac, BFO’s Room + Board project
suggests seemingly modest elements setting unpredictable chains
of events. Not remotely akin to its bucolic sounding title,
the Forest City Gallery has a history of surprising those
that underestimate it.
As a proposition, BFO’s
Room + Board project links visiting and local artists in a
collaboration that is structured as a rivalry. While the basic
parameters remain the same, the form of each event is determined
by the specific and spontaneous interaction between visiting
and local artists. The Forest City Gallery event marks the
travelling project’s fifth episode, with previous events
in Liverpool, UK (Static), Belfast, NI (Presentation Gallery),
Calgary, CA, (The New Gallery) and Montreal, CA, (Dare-Dare).
The concrete parameters are spelled out as follows: “Two
or three local artists will be invited to produce a ‘hostile
environment’ in the gallery. The local artists will
be asked to produce a mediated environment in which they use
video, sound, slide projection, smell or light …There
are no rules whatsoever as to what a ‘hostile environment‘
might be.”(2) The BFO artists, joined for this event
by New Yorker Charles Goldman, must counter the hostile environment
by constructing ephemeral protective structures using only
the components contained in a standard, carry-on bag (a parameter
dictated by the various airlines they use to arrive at the
exhibtion site). Arriving at the host space unaware of what
they will be walking into, the BFO artists are called upon
to realize structures that respond directly to conditions
and events beyond their control. For their part, the artists
of the host gallery must await their visitors, not knowing
what tactics they will deploy. The event itself lasts only
a few hours. What comes to be produced during the encounter
is left on display for the duration of the exhibition as evidence
and document of the struggle.
The emphasis on hostility in
BFO’s project slips between the register of war and
the register of competition. As co-director of Static and
a participant in the inaugural event in Liverpool, Becky Shaw
pointed out the incompatibility of these levels(2) . The extreme
hostility of war entails one party violently enforcing its
goals at the expense of the other, while competition evokes
the game, an opposition bounded by rules circumscribing the
players and their goals. In this sense Room + Board is neither
game nor war. Whereas a game of soccer has clear rules and
goals, here there are only provisional guidelines that remain
open to misinterpretation and reworking. This zone of potential
misunderstanding is crucial. As a physical contestation it
is mapped into the gallery: a process in which visitors and
hosts both try to anticipate the other so as to better give
them the slip. By creating this dynamic, Room + Board levers
traditional notions of the gallery out of joint. While it
is common to think of a gallery simply as an empty shell that
awaits exhibitions, a gallery must also be seen as a complex
web of sociality. This web links artists, gallery workers,
board members, sponsors, community members, and most significantly
that shifting and ill-defined entity hailed as the audience.
It is a web that cuts across histories of friendship and animosity,
that routes itself through word of mouth, rumour and publicity
and that takes place within local geographies, institutional
politics and relations of cultural capital. This emphasis
on relations (both those produced through art works as well
as the conditions that frame art works) has played a key role
in the practice of many artists in last decade.(3) The strategies
of Room + Board take up this relational aesthetic but in a
way that deliberately interrupts some the more naïve
notions of interactivity, generosity and connection that have
circulated around relational practices.
Not quite a game nor quite a
war, Room + Board strategy might be thought of in terms of
a parasite grafting itself into the host institution’s
connective tissue. By making themselves at home in the body
of another parasites alter the behaviour of their hosts. No
longer the sole tenant of their biology, the host must struggle
to hold on to what seemed to be the most familiar of things:
their body. In an analogous way the rivalry set up by Room
+ Board obliges the host to perform intellectual and physical
labour simply in order to be at home. Seizing “what
is most dear”, the project prevents the host gallery
from doing what we expect it to: neutrally offer its architecture
to the visiting artist. In this sense, Room + Board draws
attention to the rivalries built into the art world and implicitly
questions whether such offers of hospitality can ever be seen
as neutral. Displaced from their default position, the gallery
(in its expanded sense) is forced to occupy its own territory,
an awkward posture invented through the invitation and threat
posed by the other. This awkward posture is further complicated
by the role of the audience, who as an unpredictable collectivity,
confounds the neat opposition between visitor and host. By
intervening in the events, the audience has the uniquely powerful
ability to disrupt both visitors and hosts at once. In the
triangulated space created by Room + Board the tacit relations
that flow through any gallery situation,-- between visitor
and guest, performer and audience, collaborator and rival,--
can thrown into confusion.
While it uses hostility,
the project seems less about finding new ways to create enemies
than about seeing what happens when circuits are deliberately
slipped into reverse, bringing to light many contradictions
inherent in the hospitality of exhibition spaces. Collaboration,
for instance, usually signals a form of shared work but often
euphemistically glosses over relations of inequality. Addressing
this contradiction Room + Board prescribes hostility, a prescription
that actually allows for a far more collaborative engagement
than usually takes place between visitors and hosts. By being
set in opposition each party carries equal responsibility
for making the project a success. This strategy also subverts
the visiting artist’s dependence upon the host institution
(i.e. for space, tools, time, etc) as the participants must
carry with them everything they need for the show. Perhaps
more importantly, the project serves as a reminder that hospitality
is never a thing but an offer made to another; in agreeing
to take on this strange guest no gallery can predict what
consequences their offer of hospitality will entail. As an
event, the project has the potential to create new relations
between audience members, visiting artists and guests. As
something designed to unfold over time, to travel from place
to place, and to assume new and changing forms, Room + Board
also exists in the anticipations and residues of its various
manifestations: an offer that carries the potential for creating
new webs of relation amongst the galleries and individuals
drawn into its hostilities.
Notes:
1 As described in BFO’s
initial proposal.
2 Becky Shaw compiled all the documents and discussions surrounding
the initial BFO event in Liverpool. Her reflections on the
project have been helped me think through the issues it raises.
3An influential take on these issues can be found in Nicolas
Bourriaud. Relational Aesthetics. Dijon: Presses du R?el,
1999.
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